Keep in mind that the GameCube port is in early alpha. It will likely crash, freeze, perform poorly, etc.
			Please report any issues you encounter on the ClassiCube discord.
			The GameCube port is built upon the libogc (BSD3 licensed) SDK
		Default control scheme
		
			
			
			
			- Left stick - player movement
 
			- Right stick - camera movement
 
			- L - Place block
 
			- R - Delete block
 
			- X - Open inventory
 
			- Y - Open chat
 
			- Start - Menu click, pause screen toggle
 
			- Z - Menu back
 
			 
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			- A - Jump
 
			- B + L - speed 
 
			- B + R - fly 
 
			- B + X - noclip 
 
			- D-pad up - fly up 
 
			- D-pad down - fly down 
 
			- D-pad left - Move selected hotbar slot left 
 
			- D-pad right - Move selected hotbar slot right 
 
			 
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		Text input
		
			A virtual onscreen keyboard will be displayed when necessary.
			
The Virtual keyboard recognises the following inputs:
- D-pad movement - adjusts cursor position
 
- Joystick movement - adjusts cursor position
 
- Start - clicks currently selected button
 
- Select - closes the virtual keyboard 
 
- B - closes the virtual keyboard 
 		
 
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- A - clicks currently selected button
 
- X - performs a backspace 
 
- Y - inputs a @ 
 
- L - inputs a space 
 
- R - inputs a / 
 
 
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		File Storage
		
			The GameCube port will usually store and load data from the /ClassiCube folder on the SD card.
		Download
		
			Your GameCube needs to be capable of running homebrew.
			
			 Download
		
		Emulation notes
		
			ClassiCube will run in Dolphin. It may or may not run in other emulators.