Classic is back in action!

ClassiCube is a free and easy-to-use substitute for Minecraft Classic, an early version of the popular game Minecraft, only better.

With our client, you'll be building amazing things, playing fun minigames, and roleplaying in no time at all! We've even added features that will improve your time playing. Servers can, for example, change the sky color, light color, enable new blocks, and more!

Our client works with all servers on our server list. This means you can play with your friends in tons of servers!

Get started

We've got new blocks!

One of the new features of ClassiCube, CPE, allows server developers to enable a brand new set of blocks, among other things.

These blocks were among those chosen by the community, picked because they give you more options when building. Previously, if you wanted brown in your pixel art or building, you'd have to use dirt. Now you don't have to settle for dirt!


Looking for our client? Just click one of the buttons below, extract the files somewhere, and you'll be playing in no time!

Windows (415.35KB)
MD5: abafea98a62f881f4db319bd802a3359
Linux/OSX (via Mono or Wine) (413.90KB)
MD5: 3f2d4dd9d04bf53e21456f0a998ec383
Source Code

Latest stable version was released 3 weeks ago.

Get involved

You can help us out! Our Github project contains the complete client source code, as well as some issues you can go through and try to fix.

Of course, if you aren't a programmer, you can test for bugs! Look for anything suspicious that shouldn't be happening with the game, launcher, or site, and report it to the appropriate issue tracker.

Here are some recent commits from the client github project!

  • 54ec28 - Fix crashing when trying to change FPS mode in classic options UnknownShadow200
  • e54201 - Give ZombieModel a hat layerby Goodlyay
  • 2384af - Don't need to check for HumanoidModel twice. Oopsby Goodlyay
  • 9d50aa - Add sitting modelby Goodlyay
  • bd81ea - Make uScale publicby Goodlyay
  • a8e755 - Release 0.99.6by UnknownShadow200
  • 95125b - Fix view bobbing reduction speedby Goodlyay
  • c9dc34 - Fix custom skins not working with mobsby UnknownShadow200
  • d45e32 - Trees should only grow on grass (Thanks McBean56545)by UnknownShadow200
  • a01589 - Fix caret being slightly out on X axisby UnknownShadow200
  • 8583c5 - More configurable physicsby UnknownShadow200


Take care of your account credentials!

Recently, a modified client was distributed offering x-ray capabilities. While that functionality (apparently) worked fine, that client also collected user passwords and sent them to the creator of the modification.

Due to this, we will no longer allow anybody to post clients that use ClassiCube accounts on our forums, other than links to our own domain.

In the future, be careful who and what you trust with your password! We go to great lengths to ensure that our software is easy to check for malicious behavior, including having it be completely open-source.

Play safe, Andrew

Posted Fri Jun 3 at 17:23:56 (2016) by AndrewPH

We've officially switched to ClassicalSharp!

Our download links should now all link to the latest release of ClassicalSharp!

This new client is much faster, and performs well on a much wider range of hardware. It also supports many new CPE extensions. For example, it supports DefineBlocks, which will allow servers to add their own blocks to the game! Support for that extension is not widespread yet, and support is still considered experimental.

With this, we encourage you all to switch to our new client. The old one will continue to function until we are forced to take it down, but it will receive no new updates, and will not be fixed if something happens to break it.

But what if I use Linux or Mac OSX?

Not to worry! ClassicalSharp works perfectly on many Linux distributions under the versions of Mono available in their package repositories.

ClassicalSharp has also been confirmed to work on Mac OSX under Mono. Compatibility may vary, and you may run into some odd bugs, as none of us have a Mac to test each update on, but it should work Well Enoughâ„¢.

With this major change, we'd like to thank you for staying with us through this long year. We had stopped updating ClassiCube-Client a long time ago, and I made the decision to get the ball rolling to move us to a new client. I'm happy to present it, more than a full month ahead of schedule, as I finally feel that it's in good enough shape to be used by the masses.

We here at ClassiCube hope you have a fantastic time building, destroying, roleplaying, lava-surviving, flag-capturing, or griefing!

Posted Sun Nov 15 at 22:14:37 (2015) by AndrewPH's Classic server list is gone!

Recently, Mojang has deleted the server list for Classic from their website. What this means for us is that we are now the only major server list/authentication service for the Classic protocol.

We're sad to see it go - there were still a couple of servers somehow living on there - but it was also hopelessly broken, with over 8000 servers that didn't work showing up.

Going forward, we will be switching to a new client that performs far better, and works on a much wider range of hardware. You can test ClassicalSharp by clicking here, but keep in mind that it is still very much a work in progress. Bugs for ClassicalSharp should be reported on UnknownShadow's github repository.

Have fun, everybody!

Posted Sun Oct 4 at 2:14:07 (2015) by AndrewPH

You can now upload HD player skins!

I've added the ability for you to upload skins up to 512x256 via the settings page. There is a small bug in our client that causes the head layer not to work in larger skins - we have no plans to fix this as we will be moving to a new client soon.

We hope you enjoy this new capability

Posted Thu Sep 3 at 21:34:22 (2015) by AndrewPH

New design rolling out

I've started rolling out a new design that will take some time to effect the entire site.

This will enable me to redesign some poorly-thought-out parts of the site easily.

If you have any suggestions or complaints, please direct them to this forum. Thanks!

Posted Wed Oct 22 at 9:33:22 (2014) by AndrewPH