Classic is back in action!

ClassiCube is a free and easy-to-use substitute for Minecraft Classic, an early version of the popular game Minecraft, only better.

With our client, you'll be building amazing things, playing fun minigames, and roleplaying in no time at all! We've even added features that will improve your time playing. Servers can, for example, change the sky color, light color, enable new blocks, and more!

Our client works with all servers on our server list. This means you can play with your friends in tons of servers!

Get started

We've got new blocks!

One of the new features of ClassiCube, CPE, allows server developers to enable a brand new set of blocks, among other things.

These blocks were among those chosen by the community, picked because they give you more options when building. Previously, if you wanted brown in your pixel art or building, you'd have to use dirt. Now you don't have to settle for dirt!


Looking for our client? Just click one of the buttons below, extract the files somewhere, and you'll be playing in no time!

Windows (415.35KB)
MD5: abafea98a62f881f4db319bd802a3359
Linux/OSX (via Mono or Wine) (413.90KB)
MD5: 3f2d4dd9d04bf53e21456f0a998ec383
Source Code

Latest stable version was released Sun Mar 5 at 11:57:57.

Get involved

You can help us out! Our Github project contains the complete client source code, as well as some issues you can go through and try to fix.

Of course, if you aren't a programmer, you can test for bugs! Look for anything suspicious that shouldn't be happening with the game, launcher, or site, and report it to the appropriate issue tracker.

Here are some recent commits from the client github project!

  • 37e0f0 - Remove redundant methods from OpenTKby UnknownShadow200
  • 9536fa - Use single sIndex instead of array variable. Also don't remove UnknownShadow200
  • b5cbdc - Use a constants header instead of putting stuff in typedefs.hby UnknownShadow200
  • 8feca7 - Port Respawn to Cby UnknownShadow200
  • ddbf19 - Hint to the compiler that all vector methods should be inlinedby UnknownShadow200
  • 055e56 - I keep confusing myself, so always have result parameters as UnknownShadow200
  • 673ae9 - Replace properties with fields in 2D classes, remove unused 2D UnknownShadow200
  • 2fb0b4 - Update credits.txtby UnknownShadow200
  • 030ce8 - Update photoby Goodlyay
  • f05fb0 - Fix remaining compile errors in C implementation of MapRendererby UnknownShadow200
  • 73fb95 - Fix normal C# client always crashing without a stacktrace from UnknownShadow200





Posted Sat Apr 1 at 23:15:44 by Jonesey

Hello from your new owner!

Now I own ClassiCube, I command the following to take place in this order, effective immediately as of Monday 03/04/2017.- ALL alternate accounts will be DELETED with NO PRIOR WARNING- The performance of the host server will gradually decrease nearer to the death of the game- All servers will be shut down automatically remotely at 04:00 every day- Forums will become passworded and will use PHPBB2 with an old, crap theme - nobody has time to maintain these forums.- +b !@* in #classicubeFinal phase will be cancelling the dedi and killing off the EsperNet channel.Your new managerChrisThanks for flying ClassiCube!

Posted Sat Apr 1 at 17:54:10 by Jonesey

ClassiCube under new management

After years of managing this game's site and community, I've finally managed to sell it to an interested buyer. As of April 3rd, 2017, ClassiCube will be fully owned by Jonesey.He has great plans in mind for the future of ClassiCube. I'm excited to see his first step put in place, which he's dubbed "shut down classicube forever." I hope you guys are as excited as I am.Thanks for flying ClassiCube! Play safe.April Fools!

Posted Sat Apr 1 at 17:33:38 by AndrewPH

Take care of your account credentials!

Recently, a modified client was distributed offering x-ray capabilities. While that functionality (apparently) worked fine, that client also collected user passwords and sent them to the creator of the modification.

Due to this, we will no longer allow anybody to post clients that use ClassiCube accounts on our forums, other than links to our own domain.

In the future, be careful who and what you trust with your password! We go to great lengths to ensure that our software is easy to check for malicious behavior, including having it be completely open-source.

Play safe, Andrew

Posted Fri Jun 3 at 17:23:56 (2016) by AndrewPH

We've officially switched to ClassicalSharp!

Our download links should now all link to the latest release of ClassicalSharp!

This new client is much faster, and performs well on a much wider range of hardware. It also supports many new CPE extensions. For example, it supports DefineBlocks, which will allow servers to add their own blocks to the game! Support for that extension is not widespread yet, and support is still considered experimental.

With this, we encourage you all to switch to our new client. The old one will continue to function until we are forced to take it down, but it will receive no new updates, and will not be fixed if something happens to break it.

But what if I use Linux or Mac OSX?

Not to worry! ClassicalSharp works perfectly on many Linux distributions under the versions of Mono available in their package repositories.

ClassicalSharp has also been confirmed to work on Mac OSX under Mono. Compatibility may vary, and you may run into some odd bugs, as none of us have a Mac to test each update on, but it should work Well Enoughâ„¢.

With this major change, we'd like to thank you for staying with us through this long year. We had stopped updating ClassiCube-Client a long time ago, and I made the decision to get the ball rolling to move us to a new client. I'm happy to present it, more than a full month ahead of schedule, as I finally feel that it's in good enough shape to be used by the masses.

We here at ClassiCube hope you have a fantastic time building, destroying, roleplaying, lava-surviving, flag-capturing, or griefing!

Posted Sun Nov 15 at 22:14:37 (2015) by AndrewPH