Keep in mind that the GameCube port is in early alpha. It will likely crash, freeze, perform poorly, etc.
Please report any issues you encounter on the ClassiCube discord.
The GameCube port is built upon the libogc (BSD3 licensed) SDK
Default control scheme
- D-Pad - player movement
- Left stick - player movement
- Right stick - camera movement
- L - Place block
- R - Delete block
- Start - Menu click, pause screen toggle
- Z - Menu back
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- A - Jump
- X - Open inventory
- Y - Open chat
- B + L - speed
- B + R - fly
- B + X - noclip
- B + up - fly up
- B + down - fly down
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Text input
A virtual onscreen keyboard will be displayed when necessary.
The Virtual keyboard recognises the following inputs:
- D-pad movement - adjusts cursor position
- Joystick movement - adjusts cursor position
- Start - clicks currently selected button
- Select - closes the virtual keyboard
- B - closes the virtual keyboard
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- A - clicks currently selected button
- X - performs a backspace
- Y - inputs a @
- L - inputs a space
- R - inputs a /
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File Storage
The GameCube port will usually store and load data from the /ClassiCube
folder on the SD card.
Download
Your GameCube needs to be capable of running homebrew.
Download
Emulation notes
ClassiCube will run in Dolphin. It may or may not run in other emulators.