Play ClassiCube, our sandbox block game inspired by Minecraft Classic, today for free! Just click one of the buttons below to start playing!

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Latest stable version was released Mon Feb 25 at 9:15:50.

Get involved

You can help us out! Our Github project contains the complete client source code, as well as some issues you can go through and try to fix.

Of course, if you aren't a programmer, you can test for bugs! Look for anything suspicious that shouldn't be happening with the game, launcher, or site, and report it to the appropriate issue tracker.

Here are some recent commits from the client github project!

  • dfc203 - Fix crash when moving caret left then pressing control downby UnknownShadow200
  • 69e59d - fix desktop modern opengl buildby UnknownShadow200
  • 5495fa - Show a warning instead of crashing with 'String too big into UnknownShadow200
  • 303f95 - Add missing rdynamic flags from Makefileby UnknownShadow200
  • a0113e - fix dev build oopsby UnknownShadow200
  • 003b0b - Add register button to bottom left on main menuby UnknownShadow200
  • 50c190 - Simplify /client gpuinfo for Direct3D9, also use backbuffer UnknownShadow200
  • 279dc0 - Fix compile errors on OpenBSD, fix incorrect compile UnknownShadow200
  • 1e647b - Merge pull request #577 from igor725/master Some UnknownShadow200
  • 8a172f - Makefile fixesby igor725


ClassiCube coming to Steam!

Hi all,

After lots of community help and support, we've made the decision to put ClassiCube on Steam as an option to help offset operational costs of running the game.

You will be able to purchase ClassiCube on Steam on May 17th. It will cost $3.99.

ClassiCube will still be free from our website and the github page, this is purely an optional way of putting some money into our coffers as we move to an Amazon-based infrastructure.

You can find the store page by clicking here or searching for "ClassiCube" on the Steam store.

Thanks everybody!

Posted 4 days ago by AndrewPH

April 10-11 Downtime

As you all probably know already, and all related services had a downtime lasting 34 hours.

Here is a brief explanation of the process of how the site was saved and brought back to life.

It started with expected maintenance on the host systems. No downtime was expected. This maintenance, although, caused a safety check to be run on every running system. If a system had a valid source image, it was fine, if it did not, it would be not be allowed to boot in an unfixable way. We, unfortunately, did not have a source image. And thus was the start of the inevitable downtime. We were not the only ones affected by this, yet we were lucky to be the first of the few to get assistance from the host. We did have a backup of the full database, but none of the skins or client builds were backed up. The host, not knowing how to fix the problem, began looking through every Virtual Disk on the system to find our files. The virtual disk was manually edited to be able to be mounted to a new virtual machine. Thus begins the process of reinstalling everything to a new virtual machine and copying over the files. ClassiCube is in a working state now and we hope to never go through that again.

We are currently at ~98% functionality, and there may be a few very short website outages here and there until all the kinks are ironed out.

We are sorry for any inconveniences this downtime may have caused you.

Posted a week ago by CC.Joseph

Possible Downtime April 10th

Our server host is running some maintenance on the hard drive array we're hosted on, and has alerted us that there could be possible downtime during the process.

If all goes according to plan, there should be no downtime. Just be aware that if there IS downtime, it's nothing to worry about.


Posted 2 weeks ago by AndrewPH