Keep in mind that the Wii port is in early alpha. It will likely crash, freeze, perform poorly, etc.
Please report any issues you encounter on the ClassiCube discord.

The Wii port is built upon the libogc (BSD3 licensed) SDK

Default control scheme

Wiimote only

  • D-Pad - player movement
  • 1 - Place block
  • 2 - Delete block
  • B + Wiimote motion - camera movement
  • A - Jump
  • B - unmapped
  • Plus - Open inventory
  • Home - Menu click, pause screen toggle
  • Minus - Menu back

Wiimote + nunchuck

  • Nunchuck - player movement
  • C - Place block
  • Z - Delete block
  • B + Wiimote motion - camera movement
  • Left - toggle fly mode
  • Right - cycle through hotbar
  • Up - fly up
  • Down - fly down
  • A - Jump
  • 1 - Open inventory
  • 2 - Open chat
  • Home - Menu click, pause screen toggle
  • Minus - Menu back

Classic controller

  • D-Pad - player movement
  • Left stick - player movement
  • Right stick - camera movement
  • L - Place block
  • R - Delete block
  • ZL - Move selected hotbar slot left
  • ZR - Move selected hotbar slot right
  • A - Jump
  • B - unmapped
  • X - Open inventory
  • Y - Open chat
  • Start - Menu click, pause screen toggle
  • Select - Menu back

GameCube controller

  • D-Pad - player movement
  • Left stick - player movement
  • Right stick - camera movement
  • L - Place block
  • R - Delete block
  • A - Jump
  • B - unmapped
  • X - Open inventory
  • Y - Open chat
  • Start - Menu click, pause screen toggle
  • Z - Menu back

Text input

If a USB keyboard is connected, keyboard input will be accepted from it.

Otherwise, a virtual onscreen keyboard will be displayed when necessary.

File Storage

The Wii port will usually store and load data from the /ClassiCube folder on the SD card.

Download

Your Wii needs to be capable of running homebrew.

Download (Homebrew app) Download (.dol)