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iOS: Use pre iOS 8 available way of detecting device rotation
iOS: Fix not rotating properly with device rotation after going in-game
iOS: Only classicube.net build upload should fail
Fix gfx resource leak if server sends LevelFinalise without level chunks first (Thanks deewend)
Slightly refactor map generation
Avoid passing delta to widget render function
Webclient: Cancel main loop before starting it
NDS: Fix keyboard not working the first time
Gamecube/NDS: Show more descriptive error when no FAT filesystem found
Gamecube: Also show 'connecting to network..' message on startup
iOS: Don't pointlessly set initial view frame size
iOS: Fix in-game not rendering
Wii U: Try to fix Exit not working properly
Wii U: Make socket calls directly
iOS: Makefile can also build for simulator too
iOS: WIP on manual compile
Wii U: Try to fix failing when connecting
Merge pull request #1490 from ClassiCube/ios_no_arc
iOS: Do manual reference counting instead
PS3: Init networking using static memory buffer
Merge pull request #1489 from Extrems/master
Use more correct RGB to YCbCr conversion
PSP: Fix invalid texture reads from fallback 'default' solid white texture
Fix special text not rendering properly on some consoles
Fix special text not being shown
GameCube/Wii: Use more correct RGB to YCbCr conversion
WIP split up chat/special text UI
Fix can't download from URLs that have raw IPv6 address as the hostname
Log IP when opening a connection to a webserver
Manually encode port rather than using htons
PSP: Increase network setup timeout