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Merge pull request #1385 from ClassiCube/Audio3
Break up Audio api into sound and stream context APIs
WIP refactoring into separate sound and stream contexts
WIP refactoring audio, part 2
PS2: Fix max texture size being wrong
PS2: Preparation for refactoring palette logic
PS2: Use 4bpp indexed textures in some cases
Merge pull request #1378 from shinovon/4
Add symbian to readme
Minorly optimise palette calculation functions
Implement Audio_Pause for null audio backend
Audio: Allow backends to override sounds loading
PS1: Switch to direct makefile
PS1: Slightly optimise texture loading
Refactor audio logic a bit
Glass should have metal step sound like classic
Merge pull request #1380 from shinovon/symbian-sound
Symbian: implement audio backend
Symbian: Implement audio backend
PS2: Use 24 bit instead of 32 bit for framebuffer
Audio: Split up backends
OpenGL: Always restore all state
Dreamcast: Use paletted textures when possible, bump max vertices up by 10000 more
Merge pull request #1377 from shinovon/3
Symbian: fix running on s60v3
Symbian: fix running on s60v3
DOS: Launcher shows Exit button now
Move towards platform behaviour flags
Fix classic options menu not using proper layout