The latest and greatest code. 30 of the most recent commits, in download form!
iOS: Fix generated app not using binary info.plist
iOS: Try building for simulator too
PSP: Fix wrong intersection calculation
DS: Try to show better crash screen when attempting to free invalid pointer
Fix can't overwrite existing map when saving without using mouse
DS: Colour wifi success/failure messages
DS: Also dump stack in crash screen
DS: Fix crash handler crashing if called before window initialised
PSP: Fix .elf can't be loaded in PPSSPP
Fix OpenGL 1.0 fallback on 64 bit systems
remove redundant function overload
Prefer visible block in auto rotate group when opening inventory
Fix when opening inventory with no block selected, arrow input scrolling hotbar instead
Wii/Gamecube: Fix not resetting viewport/scissor after doing splitscreen and then going in-game
PSP: Fix block outline and sky not drawing at all
3DS: Delete unreferenced textures/buffers when exiting in-game
PSP: Show error message when wifi switch off
Merge pull request #1500 from eoniiii/master
Fix CinematicGui CPE
PS2: Use 16 bit depth buffer
PS2: Overlap 4bpp textures with both 24bpp display buffers
PS2: Use dma buffers directly rather than packet struct
Merge pull request #1499 from Extrems/gx-fixes
Fixes for the GameCube/Wii graphics backend
GameCube/Wii: Fix race condition when taking screenshots