The latest and greatest code. 30 of the most recent commits, in download form!
Xbox: Avoid uploading shader repeatedly, just change run address
Xbox: Simplify clearing slightly
Xbox: Start tidying up NV2A code
Make sapling physics more accurate (thanks Beyond5D)
Convert unicode to code page 437 for JSON output, partially addresses #1428
PS4: Bring makefile up to date
Add missing UWP port files
Provide common null/stub platform socket and threading backends
BearSSL: Support relying on classicube's builtin mem functions when compiling in NO_STDLIB mode
Xbox 360: Try to fix clear colour 2
Xbox 360: Try to fix clear colour
Xbox 360: Try disabling some functionality
Atari ST: In-game technically renders
Atari ST: Launcher graphics render
Mac classic: Use softmin GPU backend for 68k build
Fix platforms without networking support not compiling
Avoid calling strlen with BearSSL
BearSSL: Remove some unneeded defines
iOS: Enable users to access app's Documents folder
iOS/macOS: Add other game mode keys to info.plist
Merge pull request #1418 from iblowmymind/iblowmymind-patch-2
Support Game Mode for macOS
Add application category for iOS Info.plist
macOS: Add application category type to Info.plist
Allows Game Mode to be enabled when playing ClassiCube
macOS: Fix makefile compiled builds not compiling due to not linking to Security framework
GBA/32x: Increase free RAM by 18 kb and reduce binary size by 45/66 kb by going straight in-game rather than via the launcher
Try to simplify non updater/dynamic lib platform support