Nightlies

The latest and greatest code. 27 of the most recent commits, in download form!

286f5b

Sat Jan 19 at 2:41:25

Simplify map generator and minorly optimise world coordinate checks

OpenGL DirectX

de58e0

Fri Jan 18 at 13:23:48

Fix game getting stuck at 100% CPU core if d3d9 context is lost for over 30 minutes

OpenGL DirectX

00481a

Thu Jan 17 at 13:25:30

Use a bit quicker screenshot and map saving

OpenGL DirectX

52b353

Thu Jan 17 at 11:02:08

also log debug stuff to console window on Windows

OpenGL DirectX

1b557e

Thu Jan 17 at 4:41:37

less use of SinF and CosF

OpenGL DirectX

ce39c6

Wed Jan 16 at 21:59:59

fix tab list entries getting duplicated (thanks fam0r)

e.g. you hold down tab list, then another player spams /afk

OpenGL DirectX

6d7ad3

Tue Jan 15 at 21:24:06

fix option not being properly set

OpenGL DirectX

ebc457

Sun Jan 13 at 12:19:01

Fix spelling mistake in choose mode menu (thanks goodlyay)

OpenGL DirectX

589539

Sun Jan 13 at 4:48:35

Fix clicking on colours in left alt menu adding two colour codes instead of just one (Thanks sirvoid)

OpenGL DirectX

296857

Sat Jan 12 at 7:20:03

Make /client gpu show if 32 or 64 bit, make block model less awful code

OpenGL DirectX

2c0515

Sat Jan 12 at 5:31:31

finish rewriting model struct

OpenGL DirectX

ce62e8

Fri Jan 11 at 23:30:07

Fix name rendering at wrong height, for a model which is a block with minY = 15 and maxY = 16

OpenGL DirectX

e5a051

Fri Jan 11 at 21:27:22

Fix crashing in launcher when selected widget doesn't have keydown or keypress hadler

OpenGL DirectX

2155a6

Fri Jan 11 at 9:21:06

stage 1 of model rewrite

OpenGL DirectX

99ba3a

Wed Jan 9 at 5:00:20

Fix hovering Enter in launcher, optimise deflate somewhat

Writing huffman codes now uses a lookup table, for about 33% faster

OpenGL DirectX

777459

Tue Jan 8 at 11:02:45

drop more unused stuff from freetype

OpenGL DirectX

d2fa01

Tue Jan 8 at 9:23:27

Fix launcher crash when completely missing resume info, port respawn changes by goodly to C client

OpenGL DirectX

f889ae

Tue Jan 8 at 8:10:27

Make launcher look closer to C# one

also offset text shadows slightly more for system fonts

OpenGL DirectX

1ebd55

Mon Jan 7 at 10:04:55

more api

OpenGL DirectX

15cda8

Mon Jan 7 at 7:48:07

x

OpenGL DirectX

152543

Mon Jan 7 at 7:18:40

Merge branch 'master' of https://github.com/UnknownShadow200/ClassicalSharp

OpenGL DirectX

518b7b

Mon Jan 7 at 5:35:45

cleanup and make more things public

OpenGL DirectX

9e313b

Sun Jan 6 at 23:14:43

fix classicalsharp client always connecting to localhost

OpenGL DirectX

401429

Sun Jan 6 at 13:35:11

inline vector stuff

OpenGL DirectX

91c9df

Sun Jan 6 at 5:14:22

Fix crash if you get disconnected when context is lost (thanks lavacraft)

OpenGL DirectX

9cfb8f

Sat Jan 5 at 12:25:29

minor code cleanup

OpenGL DirectX

015b72

Fri Jan 4 at 4:12:45

Fix crashing with some system fonts, minor code cleanup

OpenGL DirectX