Nightlies

The latest and greatest code. 30 of the most recent commits, in download form!

c10bd4

Tue Dec 12 at 0:32:16

Fix a few compile errors

OpenGL DirectX

25e15a

Mon Dec 11 at 22:37:55

Fix entity shadows not rendering when looking through a water block at feet

OpenGL DirectX

14607f

Sun Dec 10 at 0:25:21

Don't pointlessly recreate chat textures when attempting to scroll past end or before top of chat log in GUI. (Thanks Cheesse)

OpenGL DirectX

d4f045

Sat Dec 9 at 7:13:09

remove some magic from camera

OpenGL DirectX

96d01f

Fri Dec 8 at 21:54:46

Fix snow/rain not rendering properly over map bedrock borders, when border height is > height of map.

OpenGL DirectX

8bdecb

Thu Dec 7 at 9:24:09

fix block ID 255 not showing in inventory

OpenGL DirectX

f5e508

Thu Dec 7 at 9:02:48

allow you to hold block ID 255 in inventory

OpenGL DirectX

b2cacf

Thu Dec 7 at 8:24:53

Fix incorrect rendering when chunk had over 65,536 vertices. (Thanks Empy)

OpenGL DirectX

1bcf89

Thu Dec 7 at 7:06:54

fix matrices not being initalised to Identity in d3d9 backend of C client

OpenGL DirectX

fe8580

Tue Dec 5 at 6:35:43

Port entity shadow component to C.

OpenGL DirectX

1fcdea

Mon Dec 4 at 5:32:15

CPE two way ping replies should still be sent back when loading map

OpenGL DirectX

db7d14

Mon Dec 4 at 5:20:16

More work on porting EntityList to C, split up Entity.c into Entity.c and EntityComponent.c

OpenGL DirectX

3bed91

Thu Nov 30 at 22:47:31

horspeed= sets base horizontal speed, instead of max horizontal speed now.

OpenGL DirectX

91a3ff

Wed Nov 29 at 21:39:47

Fix being pushed after being /tp ed to by someone (Thanks goodlyay)

OpenGL DirectX

71a217

Tue Nov 28 at 23:58:52

Port InventoryScreen to C.

OpenGL DirectX

6812ba

Tue Nov 28 at 22:25:07

Finish implementing StringsBuffer_Add for C client.

OpenGL DirectX

e1da16

Tue Nov 28 at 21:55:16

Port Hotkeys to C.

OpenGL DirectX

0e3dcf

Sun Nov 26 at 10:40:19

fix custom lighting plugin crashing

OpenGL DirectX

04659d

Sun Nov 26 at 5:52:58

readd Vector3.ToString()

OpenGL DirectX

83d21d

Sat Nov 25 at 7:33:09

Remove /client commands (pointless when you can just do /client), have all commands enabled in both multiplayer and singleplayer modes. (But singleplayer only commands will show 'disabled' in multiplayer)

OpenGL DirectX

bd04b9

Sat Nov 25 at 7:30:41

Revert "Remove /client commands (pointless when you can just do /client), have all commands enabled in both multiplayer and singleplayer modes. (But singleplayer only commands will show 'disabled' in multiplayer)"

This reverts commit 1e46e4ad96c3399fc4fb857d60613826f7cc06eb.

OpenGL DirectX

1e46e4

Sat Nov 25 at 4:47:04

Remove /client commands (pointless when you can just do /client), have all commands enabled in both multiplayer and singleplayer modes. (But singleplayer only commands will show 'disabled' in multiplayer)

OpenGL DirectX

ac971a

Wed Nov 22 at 22:32:23

Fix arm not rendering properly with non power of two skin (thanks masoncb)

OpenGL DirectX

caf6de

Wed Nov 22 at 11:24:27

Fix block break animation only beginning to play after switching back to first person camera, if block was broken with third person camera. (Thanks Cybertoon)

OpenGL DirectX

b4ceba

Tue Nov 21 at 23:12:36

Sprite offset doesn't change on Y axis now.

OpenGL DirectX

b24d84

Mon Nov 20 at 5:07:52

Server connection always ticks 60 times/second. (Singleplay still ticks physics at 20 times/second)

OpenGL DirectX

3cdcad

Mon Nov 20 at 4:51:44

Forgot missing offsetType <= 7 in last commit

OpenGL DirectX

dc3d17

Mon Nov 20 at 4:41:17

Implement sprite offseting (Thanks goodlyay)

OpenGL DirectX

7dccf9

Sat Nov 18 at 17:12:59

Combine Event.h/Events.h

OpenGL DirectX

c5c2e5

Fri Nov 17 at 13:19:55

More consistent C constant naming

OpenGL DirectX