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N64: Minorly simplify RSP texture size multiply
Fix virtual keyboard so that it can get allocated as a 4bpp texture
3DS: allow write access to VRAM
PS2: More accurately allocate textures aligned to pages
PS2: Work on supporting 4HL/4HH pixel formats
PS2: Refactor VRAM allocation
PS2: Implement support for uploading non power of 2 UI textures
Fix loading default texture pack twice if it isn't default.zip
Fix blockalloc not allocating last entry
Fix blockalloc_total_free returning too many free blocks, other small tidyups
Merge pull request #1381 from shinovon/eikon-2
Symbian: rewrite to eikon framework
N64: Still enable Z when depth write is enabled
Refactor CopyTextureData to allow customising rows/pixelsPerRow
Vita: Change DPAD to instead be for flying up/down and cycling hotbar slot
3DS: Use optimised twiddled index calculation
3DS: Try to use VRAM for textures when possible
Refactor Saturn makefile, fix PSP build
Symbian: rewrite to eikon framework
Refactor main loop to be less hardcoded for webclient
Move MSDOS and webclient backend files out
Refactor main loop somewhat
Vita: Change binds so that L is place and R is delete, remove back screen behaviour
Saturn: Properly manage VRAM allocations for textures
Updates are now over SSL
Merge pull request #1395 from ClassiCube/WinBearSSL
Switch Windows build to use BearSSL
Check dwErrorStatus, which breaks it
WIP on loading crypt funcs dynamically
Merge branch 'master' into WinBearSSL