Howdy pardner!

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-Andrew

While i know that this is a bit of a odd topic to bring up, I have actually wanted to play Classicube with some sort of HDR graphics and shaders similarly to the charged miners client. I think that the classical sharp client will be able to handle this so if anyone has any ideas on how to add these shaders into the client or has a shader file and guide on how to install the graphics extension, that would be much appreciated. I am planning to make cinematic videos showcasing the many features Classicube has to offer as well as enhance my own experience with the game client as a whole.

There is a way to add shaders, though it requires MCEdit and I forgot how to do it.

UnknownShadow200 🔧 Sun Jul 30 at 2:14:16 (2017)

Not really. Supporting shaders should require a substantial rewrite of the client's graphics internals.

I did make some version(s) of the client about two years ago with shader support, see the moderngl20 and modern_2.0 branches at https://github.com/UnknownShadow200/ClassicalSharp/branches/stale

However, I did write a plugin that dumps your current map to the .obj format, which can then be imported into Blender and other such software. See https://github.com/UnknownShadow200/ClassicalSharp-Plugins/tree/master/PluginObjExport.

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