Howdy pardner!

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-Andrew

Hi I have been working on a minecraft server project recently, and now I've seen this, I want to extend my networking knowledge and try and make my software compatible with the CPE. However, I run into an initial problem, I'm using MCLawl as a base, and I don't know how to read the padding byte of the Client Identification packet to work out whether the user is using a client or not, help please?

Hey James, the padding byte from the Client Identification packet is the 'unused' byte at the end of the packet. In MCLawl this can be easily achieved by simply doing "if(message[129] == 0x42) { //player is using the CPE }"

What HeroCane means is, why are you using MCLawl when it sucks?

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