Howdy pardner!

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-Andrew

ClassiCube's a pretty great alternative, and C# is very efficient. So I'm wondering if modding APIs can be created to create enjoyment for each and every player. That would be highly appreciated. Thanks.

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UnknownShadow200 🔧 Mon Oct 8 at 23:55:40 (2018)

You can already create your own basic plugins for the game, see here for example.

You will need a solid understanding of C# - there's effectively no documentation, so you'll need to read the client source code to work out what you're able to modify and do in plugins.

(Some useful files though: Game/Events.cs for events plugins can use, Game/ChatLog.cs for custom /client commands, Entities/Model/IModel and Entities/Model/ModelCache for custom entity models)

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